Laser & Optoelectronics Progress, Volume. 55, Issue 2, 021002(2018)

Human Action Recognition Based on Quaternion 3D Skeleton Representation

Haiyang Xu1, Jun Kong1,2、*, and Min Jiang1
Author Affiliations
  • 1 School of Internet of Things Engineering, Jiangnan University, Wuxi, Jiangsu 214122, China
  • 2 College of Electrical Engineering, Xinjiang University, Urumqi, Xinjiang 830047, China
  • show less
    References(22)

    [3] Zhang X G, Liu C X, Zuo J Q. Small scale crowd behavior recognition based on causal network analysis[J]. Acta Optica Sinica, 35, 0815001(2015).

    [4] Cai J X, Feng G C, Tang X et al. Human action recognition based on local image contour and random forest[J]. Acta Optica Sinica, 34, 1015006(2014).

    [5] Cai J X, Feng G C, Tang X et al. Human action recognition by leaning pose dictionary[J]. Acta Optica Sinica, 34, 1215002(2014).

    [8] Mahasseni B, Todorovic S. Regularizing long short term memory with 3D human-skeleton sequences for action recognition[C]. Computer Vision and Pattern Recognition, IEEE, 3054-3062(2016).

    [11] Li Y H, Zhu S A, Zhu L. Quaternion principal component analysis algorithm for face recognition[J]. Journal of Signal Processing, 23, 214-216(2007).

    [14] Kong D H, Wang L C, Zheng C Y[J]. A key frame interpolation method enhancing motion details of skeletal animation Journal of Beijing University of Technology, 2011, 1255-1261.

    [15] Xiao S B. The method of quaternion and its application[J]. Advances in Mechanics, 23, 249-260(1993).

    [16] Wang J, Liu Z, Wu Y et al. Mining actionlet ensemble for action recognition with depth cameras[C]. IEEE Conference on Computer Vision and Pattern Recognition, IEEE Computer Society, 1290-1297(2012).

    [17] Vemulapalli R, Arrate F, Chellappa R. Human action recognition by representing 3D skeletons as points in a lie group[C]. IEEE Conference on Computer Vision and Pattern Recognition, 588-595(2014).

    [18] Müller M. Information retrieval for music and motion[M]. New York: Springer Verlag(2007).

    [19] Li W, Zhang Z, Liu Z. Action recognition based on a bag of 3D points[C]. Computer Vision and Pattern Recognition Workshops, IEEE, 9-14(2010).

    [20] Seidenari L, Varano V, Berretti S et al. Recognizing actions from depth cameras as weakly aligned multi-part bag-of-poses[C]. 2013 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 479-485(2013).

    [21] Zhu Y, Chen W, Guo G. Fusing spatiotemporal features and joints for 3D action recognition[C]. IEEE Conference on Computer Vision and Pattern Recognition Workshops, IEEE Computer Society, 486-491(2013).

    CLP Journals

    [1] Fuqun Zhao, Guohua Geng. Fracture Surface Matching Method for Terracotta Based on Feature Points[J]. Laser & Optoelectronics Progress, 2018, 55(4): 041005

    Tools

    Get Citation

    Copy Citation Text

    Haiyang Xu, Jun Kong, Min Jiang. Human Action Recognition Based on Quaternion 3D Skeleton Representation[J]. Laser & Optoelectronics Progress, 2018, 55(2): 021002

    Download Citation

    EndNote(RIS)BibTexPlain Text
    Save article for my favorites
    Paper Information

    Category: Image processing

    Received: Jul. 19, 2017

    Accepted: --

    Published Online: Sep. 10, 2018

    The Author Email: Jun Kong (kongjun@jiangnan.edu.cn)

    DOI:10.3788/LOP55.021002

    Topics