Laser & Optoelectronics Progress, Volume. 55, Issue 2, 021002(2018)

Human Action Recognition Based on Quaternion 3D Skeleton Representation

Haiyang Xu1, Jun Kong1,2、*, and Min Jiang1
Author Affiliations
  • 1 School of Internet of Things Engineering, Jiangnan University, Wuxi, Jiangsu 214122, China
  • 2 College of Electrical Engineering, Xinjiang University, Urumqi, Xinjiang 830047, China
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    Figures & Tables(9)
    Flow chart of training and testing process
    Hierarchical skeleton points and definition of skeletal vectors
    (a) Representation of body part em in local coordinate system of en; (b) Representation of body part en in local coordinate system of em
    Angle cosine calculation between body parts
    Confusion matrix of MSR-Action3D database
    Confusion matrix of Florence3D-Action database
    • Table 1. Comparison of different descriptors different descriptors on MSR-Action3D dataset

      View table

      Table 1. Comparison of different descriptors different descriptors on MSR-Action3D dataset

      MethodRecognition rate /%
      Ref. [22]91.21*
      Ref. [10]92.03*
      Ref. [10]92.20*
      Ref. [17]92.49*
      Proposed95.17*
      Ref. [16]88.20
      Ref. [23]90.00
      Ref. [17]89.48
      Proposed91.88
    • Table 2. Recognition rate based on key frames on MSR-Action3D dataset

      View table

      Table 2. Recognition rate based on key frames on MSR-Action3D dataset

      MethodRecognition rate /%
      Quaternion withoutclassification of key frames94.12
      Quaternion withclassification of key frames95.17
    • Table 3. Comparison of different descriptors on database of UTKinect-Action and Florence3D-Action

      View table

      Table 3. Comparison of different descriptors on database of UTKinect-Action and Florence3D-Action

      DatasetMethodRecognition rate /%
      UTKinect-ActiondatasetRef. [22]88.50
      Ref. [24]94.50
      Ref. [17]97.08
      Proposed97.49
      Florence3D-Action datasetRef. [20]82.00
      Ref. [25]87.00
      Ref. [17]90.88
      Proposed92.14
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    Haiyang Xu, Jun Kong, Min Jiang. Human Action Recognition Based on Quaternion 3D Skeleton Representation[J]. Laser & Optoelectronics Progress, 2018, 55(2): 021002

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    Paper Information

    Category: Image processing

    Received: Jul. 19, 2017

    Accepted: --

    Published Online: Sep. 10, 2018

    The Author Email: Jun Kong (kongjun@jiangnan.edu.cn)

    DOI:10.3788/LOP55.021002

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