Optics and Precision Engineering, Volume. 30, Issue 11, 1374(2022)
Virtual-real fusion with geometric consistency based on two-dimensional affine transformation
[1] GUO X Z, WANG C, QI Y. Real-time augmented reality with occlusion handling based on RGBD images[C], 21, 298-302(2017).
[2] MASRI A, AL-JABI M. Virtual dressing room application[C], 9, 694-698(2019).
[3] WANG L, WANG Y, YANG H G et al. Research on application of virtual-real fusion technology in smart manufacturing[C], 1066-1069(2018).
[4] MOHAMED B, MOHAMED B. Proposition of a 3D pattern for e-learning augmented reality applications based on ARToolkit library[C]. Tunisia, 1-4(2012).
[5] LIANG J B, HE H W, WU Y M. Bare-hand depth perception used in augmented reality assembly supporting[J]. IEEE Access, 1534-1541(8).
[6] GÜNES S, SANLI O, ERGÜN Ö Ö. Augmented reality tool for markerless virtual try-on around human arm[C], 59-60(2015).
[7] POSPISIL J, FLIEGEL K, KLIMA M. Phase estimation of illumination pattern in structured illumination microscopy[C], 1-4(2017).
[8] ROHMER K, GROSCH T. Tiled frustum culling for differential rendering on mobile devices[C], 37-42(2015).
[9] ZHANG G L, LI J P, PENG J J et al. 3D human body modeling based on single Kinect[C], 100-104(2014).
[10] JIA S M, LI B Y, ZHANG G L et al. Improved KinectFusion based on graph-based optimization and large loop model[C], 813-818(2016).
[11] CALLIERI M, CIGNONI P, DELLEPIANE M et al. Processing a complex architectural sampling with meshlab: the case of piazza della signoria[J]. ISPRS-International Archives of the Photogrammetry Remote Sensing and Spatial Information Sciences, 16, 205-212(2012).
[12] JIN B, HU W L, WANG H Q. Human interaction recognition based on transformation of spatial semantics[J]. IEEE Signal Processing Letters, 19, 139-142(2012).
[13] LIU T, CHEN Q, ZHANG Y B et al. Theory and simulation of statistical representation of the Stokes parameters in multilook fields based on polarization basis transformation[C], 705-709(2010).
[14] HSIEH Y H, LEE F C. Modeling resonant converters in a rotating coordinate[J]. 2017 IEEE Energy Conversion Congress and Exposition (ECCE), 237-243(2017).
[15] ZHANG A J, ZHAO Y, WANG S G. An improved augmented-reality framework for differential rendering beyond the lambertian-world assumption[J]. IEEE Transactions on Visualization and Computer Graphics, 27, 4374-4386(2021).
[16] ZHANG A J, ZHAO Y, WANG S G. Illumination estimation for augmented reality based on a global illumination model[J]. Multimedia Tools and Applications, 78, 33487-33503(2019).
[17] JIDDI S, ROBERT P, MARCHAND E. Reflectance and illumination estimation for realistic augmentations of real scenes[C]. Mexico, 244-249(2016).
[18] PANAGOPOULOS A, WANG C H, SAMARAS D et al. Illumination estimation and cast shadow detection through a higher-order graphical model[J]. CVPR 2011, 673-680(2011).
[19] LI X, WAN W G, CHENG X et al. An improved poisson surface reconstruction algorithm[C], 1134-1138(2010).
[20] DEBEVEC P. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography[C], 189-198(1998).
Get Citation
Copy Citation Text
Jiawei TENG, Yan ZHAO, Aijia ZHANG, Shigang WANG, Xiaokun WANG. Virtual-real fusion with geometric consistency based on two-dimensional affine transformation[J]. Optics and Precision Engineering, 2022, 30(11): 1374
Category: Information Sciences
Received: Dec. 31, 2021
Accepted: --
Published Online: Jul. 4, 2022
The Author Email: Yan ZHAO (zhao_y@jlu.edu.cn)