Chinese Journal of Lasers, Volume. 48, Issue 15, 1509001(2021)

Overview of Virtual Stereo Content Generation Technology for Super Multi-View Light Field

Shujun Xing1,2, Liangcai Cao2、*, Xinzhu Sang1, Xunbo Yu1, and Guofan Jin2
Author Affiliations
  • 1State Key Laboratory of Information Photonics and Optical Communications, Beijing University of Posts and Telecommunications (BUPT), Beijing 100876, China
  • 2State Key Laboratory of Precision Measurement Technology and Instruments, Tsinghua University, Beijing 100084, China
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    Figures & Tables(30)
    Structure and principle of cylindrical grating stereoscopic display. (a) Cylindrical grating; (b) cylindrical grating stereoscopic display; (c) principle of light splitting for cylindrical grating stereoscopic display
    Cluster light-field stereoscopic display consists of 15 8K LCD panels, 15 laser sources, and super large-format cylindrical grating
    Naked eye stereoscopic displays based on eye tracking. (a) Dimenco 8K eye-tracking naked eye stereoscopic display[7]; (b) Sony eye-tracking naked eye stereoscopic display[8]
    Schematic diagram of acquisition and reproduction processes of integrated imaging. (a) Acquisition process; (b) reproduction process
    Light field display of integral imaging, and full-parallax light field electronic sand table. (a) Light-field display of integral imaging; (b) full-parallax light field electronic sand table
    HoloVizio display system and 360° projection light-field system. (a) HoloVizio display system; (b) 360° projection light-field system
    Parameter comparison of typical light-field displays
    Suspension of spherical concave mirror[18]
    Suspension of spherical concave mirror
    Typical structural diagram of suspended display based on retroreflection[23] ( cylindrical grating stereoscopic display device can be replaced by general display, and suspended object is two-dimensional plane). (a) Levitating display device based on concave mirror; (b) suspension display device based on reverse reflection film
    Suspended light field stereoscopic display with large size and high definition. (a) Left viewpoint image; (b) middle viewpoint image; (c) right viewpoint image
    Basic principle of glass panel with negative refraction. (a) Structural chart; (b) light-path diagram
    Schematic diagram of four-dimensional light field acquisition[3]
    Transformation from camera coordinate system to world coordinate system
    Linear projection transformation, and normalized device coordinate system. (a) Linear projection transformation; (b) normalized device coordinate system
    Setting methods of view frustum for multi-view stereo camera. (a) Parallel type; (b) cluster type; (c) sheared type
    Flow chart of view-by-view rendering based on serial rasterization
    Copy method of primitives based on geometric shaders[31]
    GPU instancing technology in Unity 3D, solving computational efficiency problem of generous repetitive objects
    Principles of perspective projections. (a) Common perspective projection; (b) reverse perspective projection
    Applications of inverse perspective drawing. (a) Religious painting; (b) special construction
    Shadow elimination of general linear perspective projection, and shadow elimination of inverse perspective projection. (a) Shadow elimination of general linear perspective projection; (b) shadow elimination of inverse perspective projection
    Integrated imaging algorithm based on ray tracing[39]
    Flow chart of bilateral DIBR algorithm
    Multi-view images and corresponding EPI image[55]
    Light field acquisition of virtual points with staggered arrangement and corresponding EPI image
    Parameters of grating stereoscopic display
    Generation of elemental images in light field
    Correction of projectors[61]
    • Table 1. Features of super multi-viewpoint light-field rendering algorithms and encoding, correction, and synchronization algorithms running on a variety of light-field display devices

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      Table 1. Features of super multi-viewpoint light-field rendering algorithms and encoding, correction, and synchronization algorithms running on a variety of light-field display devices

      AlgorithmSpeed rankingQuality rankingEncodingCalibration and synchronizationAngle of viewRedundancyReal-time rendering for large scale scenesImage qualityCompatibility
      ABCDABCDABCDABCD
      1: rasterized rendering method for each viewpoint image69632432αβα××××γ*×--
      2: ray-traced rendering method for each viewpoint image88871111αβα××××γ*×--
      3: reverse-rasterized rendering method for each lens image!2!!!2!!×β××××××*××--
      4: backward ray-traced rendering method for light field display737!111!αβα×××××*××--
      5: backward ray-traced rendering method for light field display (AI)!4!!!2!!×β××××××*××--
      6: DIBR(single reference image)2!236!66α×α××××γ~10°×↓↓
      7: DIBR(multi reference image)35345655αβα××××γ~80°×
      8: light field rendering based on deferred shading46454544αβα××××γ*×
      9: light field rendering based on GPU instancing57562422αβα××××γ*×_
      10: light field rendering based on geometric correlation11117777αβα××××γ*××
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    Shujun Xing, Liangcai Cao, Xinzhu Sang, Xunbo Yu, Guofan Jin. Overview of Virtual Stereo Content Generation Technology for Super Multi-View Light Field[J]. Chinese Journal of Lasers, 2021, 48(15): 1509001

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    Paper Information

    Category: holography and information processing

    Received: Mar. 15, 2021

    Accepted: May. 24, 2021

    Published Online: Aug. 5, 2021

    The Author Email: Liangcai Cao (clc@tsinghua.edu.cn)

    DOI:10.3788/CJL202148.1509001

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