Chinese Optics Letters, Volume. 23, Issue 4, 040501(2025)

Phong shading approximation of computer-generated holography based on fully analytical triangle meshes

Xi Zou1, Qingyang Fu2, Yan Liu1、*, Min Yang1, Pin Wang3, Yaping Zhang3、**, and Ting-Chung Poon3,4
Author Affiliations
  • 1School of Physics and Electronic Information, Yunnan Normal University, Kunming 650500, China
  • 2Smart Computational Imaging Laboratory (SCILab), School of Electronic and Optical Engineering, Nanjing University of Science and Technology, Nanjing 210094, China
  • 3Yunnan Provincial Key Laboratory of Modern Information Optics (LMIO), Kunming University of Science and Technology, Kunming 650500, China
  • 4Bradley Department of Electrical and Computer Engineering, Virginia Tech, Blacksburg VA 24061, USA
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    Figures & Tables(9)
    Relationship of an arbitrary triangle and the hologram plane.
    Mapping between (unit right triangle) primitive triangle and arbitrary triangle.
    Coordinates and vertex normals of sub-triangles.
    Numerically reconstructed images of the sphere. (a) Park’s shading method: continuous shading. (b) and (c) Proposed shading method: Phong shading approximation. The sphere is subdivided at M = 2 in (b) and M = 3 in (c).
    Numerically and optically constructed images of the teapot. (a) No shading: The brightness of the entire surface is uniform. (b) Flat shading: The brightness within each triangle of the 3D object is uniform. (c) Park et al.’s shading method: continuous shading. (d) Proposed shading method: Phong shading approximation, with subdivision degree M = 3.
    Numerically reconstructed images of the teapot. (a) Wang et al.’s shading method: simulate Phong shading. (b) Proposed shading method: Phong shading approximation. Teapot is subdivided at M = 3, M = 8, M = 16, and M = 32.
    Comparison of the calculation time for five different methods. Note that the no shading, flat shading, and Park et al. methods are independent of M.
    Numerical reconstruction of (a) Park’s method and (b) the proposed method on complicated 3D objects, with subdivision degree M = 3. (c) Optically reconstructed images of 3D objects: proposed shading method, with subdivision degree M = 3.
    • Table 1. Size of Different 3D Objects and Numbers of Triangles

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      Table 1. Size of Different 3D Objects and Numbers of Triangles

      NameNumber of trianglesObject size (mm × mm × mm)
      Sphere9663.81 × 38.97 × 63.68
      Circular truncated cone28817.69 × 17.87 × 20.40
      Teapot16902427.90 × 782.29 × 1189.05
      Dinosaur301153.20 × 65.13 × 60.33
      Bear451850.67 × 34.69 × 58.40
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    Xi Zou, Qingyang Fu, Yan Liu, Min Yang, Pin Wang, Yaping Zhang, Ting-Chung Poon, "Phong shading approximation of computer-generated holography based on fully analytical triangle meshes," Chin. Opt. Lett. 23, 040501 (2025)

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    Paper Information

    Category: Diffraction, Gratings, and Holography

    Received: Sep. 4, 2024

    Accepted: Nov. 1, 2024

    Posted: Nov. 4, 2024

    Published Online: Apr. 18, 2025

    The Author Email: Yan Liu (liuyan1@ynnu.edu.cn), Yaping Zhang (yaping.zhang@gmail.com)

    DOI:10.3788/COL202523.040501

    CSTR:32184.14.COL202523.040501

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