Laser & Optoelectronics Progress, Volume. 57, Issue 24, 240901(2020)

Ray-Tracing Hologram Generation Algorithm Based on OptiX Ray-Tracing Engine

Minyuan Sun1,2,3, Yuan Yuan3, Yong Bi3、*, Jianying Zhu2,3, Shuo Zhang2,3, and Wenping Zhang3
Author Affiliations
  • 1Optical Engineering Research Department, Aerospace Information Research Institute, Chinese Academy of Sciences, Beijing 100094, China
  • 2University of Chinese Academy of Sciences, Beijing 100049, China
  • 3Applied Laser Research Center, Technical Institute of Physics and Chemistry, Chinese Academy of Sciences, Beijing 100190, China
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    In order to realize the fast calculation of computer-generated holograms, a ray-tracing algorithm is proposed, which is based on the OptiX ray-tracing engine and the NVIDIA graphic processing unit (GPU). This algorithm makes full use of the ray-tracing hardware core in GPU and thus effectively increase the calculation speed of holograms. When the three-dimension model is consisted of 1.6×10 4 polygons and 4×10 4 points, the calculation speed of the proposed algorithm is 11.5 times that of the traditional point source hologram generation algorithm based on GPU.

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    Minyuan Sun, Yuan Yuan, Yong Bi, Jianying Zhu, Shuo Zhang, Wenping Zhang. Ray-Tracing Hologram Generation Algorithm Based on OptiX Ray-Tracing Engine[J]. Laser & Optoelectronics Progress, 2020, 57(24): 240901

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    Paper Information

    Category: Holography

    Received: Apr. 14, 2020

    Accepted: Jun. 1, 2020

    Published Online: Nov. 18, 2020

    The Author Email: Bi Yong (biyong@mail.ipc.ac.cn)

    DOI:10.3788/LOP57.240901

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