Acta Photonica Sinica, Volume. 42, Issue 7, 857(2013)
Interactive Rendering for Realistic Face via Three-layer Material Model
An interactive rendering platform is designed based on three-layer material model. The specular reflection of human skin is approximated based on the bidirectional reflectance distribution function, and the subsurface scattering is effectively simulated using sum-of-Gaussians blur and texture coordinates stretch correction. Combining specular reflection with subsurface scattering, the final real-time rendering for realistic face is obtained. The interactive platform provides a friendly interface for user to operate digital character, views the reflection and scattering effect when the incoming light is rotating, adds high-dynamic range environment map in real-time, and adjusts intensity of illumination and degree of blur, which greatly help user to control and design digital character.
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YANG Meng-zhao, WANG Kuan-quan, ZUO Wang-meng. Interactive Rendering for Realistic Face via Three-layer Material Model[J]. Acta Photonica Sinica, 2013, 42(7): 857
Received: Apr. 1, 2013
Accepted: --
Published Online: Jul. 16, 2013
The Author Email: Meng-zhao YANG (wangkq@hit.edu.cn)