Chinese Journal of Lasers, Volume. 43, Issue 6, 609007(2016)
Color Computer Holography Generated by Depth and Wavelength Compensating Algorithm
To solve the problem that the memory space is large and the calculation speed is slow in the novel look up table (N-LUT) method when calculating the color hologram three-dimensional scene. The depth and wavelength compensating N-LUT method (DWC-N-LUT) is proposed to generating color hologram three-dimensional scene fast. The point cloud, which compose three-dimensional scene, are sliced as a series of two-dimensional images with defined depth. The principle fringe pattern (PFP)for red (R) channel corresponding to one depth is obtained according to the pre-stored depth compensating factors. The complex amplitude of object point for R channel is acquired by shifting the PFP. The complex amplitude of object point for G and B channel is directly generated through multiplying that for R channel by wavelength compensating factors. Numerical simulation experiments with an airplane model and a car model indicate that the color and depth of three-dimensional scene can be precisely provided with DWC-N-LUT method. The coherent noise in the reconstruction images can be obviously eliminated by adding random phase to the complex amplitude of object point. The memory space of DWC-N-LUT method is 10 times less than that of N-LUT method, and the computational speed of the proposed method is approximately improved 22% comparing with N-LUT method.
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Zhao Kai, Huang Yingqing, Jiang Xiaoyu, Yan Xingpeng. Color Computer Holography Generated by Depth and Wavelength Compensating Algorithm[J]. Chinese Journal of Lasers, 2016, 43(6): 609007
Category: holography and information processing
Received: Dec. 29, 2015
Accepted: --
Published Online: Jun. 6, 2016
The Author Email: Kai Zhao (zkzhaokai1988@126.com)